    Mac OS X            	   2       &                                      ATTR      &                         /com.apple.metadata:kMDItemKeyphraseConfidences       +  *com.apple.metadata:kMDItemKeyphraseLabels         +  +com.apple.metadata:kMDItemKeyphraseVersion        ,  .com.apple.metadata:kMDItemTextContentLanguage           com.apple.provenance bplist00)	

 !"#$%&'()#?%Q;-#?×#?89JP#?)Fϖ0#?f    #?NW  #?#?̵#?`q#?KD  #?@   #?6D    #?m#?}BR#?#?ZQ#?w[#?;    #?q6    #?){#?ı#?Ij`#?cYU#?Ccg # #Kqa< #\@    #×aCZ# #sĻHm#    #Χ h#-죀#<    #?    #LT    #խmS#ۨ`i`#ݸ2^-#Y^_-#_n;z  4 = F O X a j s |              '09BKT]fox             *              bplist00)	

 !"#$%&'()_especially importantZmeta-round_encourage reciprocal behavior_suggesting mutual cooperation_avoid triggering_similar pattern_meta-game considerations_subsequent rounds]positive note_minimize losses_cooperated consistently_prevent triggering_mutual cooperation_avoid endless retaliation loops_strategy description_maintaining cooperation_continue cooperating unless_signal willingness^subtly exploit_players scored equally_resume cooperation_maximize payoff_hard-coded defection_mid-game strategy_previous strategy_opponent code analysis_occasional forgiveness_defection response_opponent defected_code explicitly_opponent defects_opponent program code usage_consecutive defections_exploitable pattern_defection conditions^case retaliate_likely defection_opponent defects twice_late-game strategyZedge cases_late-game defection  4 K V v      
$9Np#:Nb{ /FUh             *              bplist00                            
bplist00Ren                              ;g